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How Spectators of Violence Create More Brain and Social Problems But Who Points the Blame Finger?

But never underestimate that fake violence on our screens serves real violence in our world.


So, we can sit on the back porch and hear dynamite blasts rip open the mountainside to construct a new logging road for the wood industry, employment and other benefits. But for what inhumane, earthly or social purpose would people watch a horror series about playing a game that features “characters (who) are systematically tortured and killed for the sadistic pleasure of a game master in the role as a capitalist. Adults have sex, and there are threats of sexual violence; women are grabbed by the hair and beaten.”

But does anybody care about the visions or lessons it promotes as an aftermath that extends far beyond Squid Game described as a fictional dystopia of poor broke man versus rich powerful man?

Death games are not unpopular often based on the plot condemning anti-capitalism reflecting societal fears of poverty, anxieties, fears and displacement. But there is no way to soft pedal this gory spectacle as familiar horror shows, human nature of survival, or need for more diverse entertainment.



Annemarie Berukoff

Retired teacher — Affiliate Marketer, Big Picture Wisdom, author 4 e-books: social media teens, eco-fiction ecology