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How Spectators of Violence Create More Brain and Social Problems But Who Points the Blame Finger?

But never underestimate that fake violence on our screens serves real violence in our world.

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So, we can sit on the back porch and hear dynamite blasts rip open the mountainside to construct a new logging road for the wood industry, employment and other benefits. But for what inhumane, earthly or social purpose would people watch a horror series about playing a game that features “characters (who) are systematically tortured and killed for the sadistic pleasure of a game master in the role as a capitalist. Adults have sex, and there are threats of sexual violence; women are grabbed by the hair and beaten.”

But does anybody care about the visions or lessons it promotes as an aftermath that extends far beyond Squid Game described as a fictional dystopia of poor broke man versus rich powerful man?

Death games are not unpopular often based on the plot condemning anti-capitalism reflecting societal fears of poverty, anxieties, fears and displacement. But there is no way to soft pedal this gory spectacle as familiar horror shows, human nature of survival, or need for more diverse entertainment.

What remains resonating are the brutal visions that impact on the brain’s visual cortex to stimulate cognitive permanence as long as they remain recalled or remembered threads.

Iconic Imagery Gone Bad

In my opinion, there are at least three grossly wrong images once viewed now aligned to viewers who viscerally have experienced this spectacle that will not easily fade into darkness.

… don’t base a terror background on the innocent fun of children’s games like red light green light, marbles or tug of war portrayed as evil with intent. Mimicking a childhood way of learning is now tragically played out in schoolyards where if a child loses a game he is hurt as punishment.

… don’t use children’s toys to personify both problems as terror such as a robotic towering doll in the park capable of a killing spree at the slightest movement. An oversize piggy bank hangs over the room personifying the thrill of watching it to fill with money as another…

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Annemarie Berukoff

Retired teacher — Affiliate Marketer, Big Picture Wisdom, author 4 e-books: social media teens, eco-fiction ecology https://helpfulmindstreamforchanges.com